Below is a listing of major educational technology categories. You can choose a category that best fits your needs. Then, download the file to review the apps in that category. After you find apps that you want, go those providers’ websites (noted) for further explanation and potential purchase. (None of the categories below contain more than 100 items).

Knowledge Building/Curriculum – In this category, you will find Ed Tech apps that are used for knowledge acquisition. This means they contain all that is necessary to learn new knowledge — content presentation, learning practice and assessment

Skill Building Tools/Games – In this category, you will find Ed Tech apps that are used for skills practice. This means they contain practice activities to supplement academic curriculum and promote mastery of core content.

Enrichment/Motivation Building – In this category, you will find Ed Tech apps that are used for enrichment and motivation purposes. This means they contain activities that are not wholly educational, but instead will enrich knowledge and make it more memorable and desirable to learn.

STEM/Robotics – In this category, you will find apps used for advancing learning in the technical fields, primarily computer science and engineering. This means they contain learning activities for those interested in increasing their abilities in those areas.

STEAM/Media – In this category, you will find apps used to incorporate technology “tools” into learning activities. This means they can promote practice and mastery of these tools, such as media production, concept mapping, and VR.